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Cooperative Games
In cooperative games, all the players work together against the game to achieve a common goal.
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Roll Player Adventures

Roll Player Adventures is a cooperative storybook board game for 1-4 players set in the world of Roll Player. Player characters face challenges, explore new lands, make friends and enemies, solve puzzles, fight monsters and make important decisions that will shape the story as they progress through 11 core adventures and a re-playable side quest.

Rune Age

Rune Age is a card game where each player builds his own deck of cards over the course of the game. Two to four players each control one of four races (Humans, Elves, Uthuk, or Undead), seeking conquest, riches, and the precious dragon runes. Throughout the game, players build up their army by purchasing new cards to add to their deck. Players use these cards to secure cities, defeat Enemies, and ultimately win the game by completing the scenario’s objective

Sleeping Gods

"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home." In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home. Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward. Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! Welcome to a vast world. Your journey starts now.

Slide Quest

The kingdom is in total chaos! Work together to guide this brave rolling knight through 20 adventures filled with twists and traps. Players each hold on to a lever and guide the moving platform in all directions, sliding the knight to follow the right paths while beating obstacles. As challenges become more difficult, hold on to your lives to make it to the highest level and win! Slide Quest turned a video game concept into a board game where dexterity and cooperation are keys to success.

So Clover!

So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!

Space Hulk Death Angel

Purge the Xenos Threat!The Space Hulk Sin of Damnation has succumbed to vicious Genestealer infestation. Now you must purge the vile alien...Space Hulk: Death Angel The Card Game is cooperative card game for 1-6 players. Set in the grim Warhammer 40,000 universe, Death Angel pits squad of Blood Angel Space Marines against growing alien horde. It will take strategic teamwork to make it out alive.Pick your combat group, fall into formation, and prepare for the Genestealer swarms!

Stuffed Fables

Sworn to protect the little girl that loves them, a group of stuffed toys has been drawn into the Fall, an otherworldly, fantastic realm ruled by a brooding master of nightmares. Stuffed Fables is an endearing Adventure Book game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. All of the action takes place in a unique storybook that acts as your rules reference, story guide, and game board all in one!

Sub Terra

Sub Terra is a fully cooperative survival horror board game. You and up to five friends are cave explorers who have become trapped deep underground. You must quickly explore a tile-based cave system, utilise your character's specialist skills and carefully manage your actions to find the way out before your flashlights die and you're lost in the darkness forever. You'll need to work together to overcome deadly subterranean hazards - stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Light and hope are scarce. And worst of all, you don't think you're alone down here...

T.I.M.E Stories

"Become temporal agents protecting the universe from paradoxes in this unique game of ""decksploration""! Jump into a scenario and, when time runs out, reset and start again with all your previous knowledge to achieve the impossible. Includes the Asylum scenario."

TMNT Change is Constant

Taking on the role of one of their favorite "Heroes in a Half Shell" or their allies, in Teenage Mutant Ninja Turtles: Change Is Constant players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot, quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen, missions generally take between 30-120 minutes. Change Is Constant is volume one in IDW's series of "Adventures"-branded miniatures games. Both it and volume two (City Fall) are standalone games, while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW's TMNT comic universe series, while City Fall focuses on the story of one turtle's unexpected recruitment into the Foot Clan. Each standalone box contains five unique heroes and a variety of villains associated with each story, with more than forty miniatures total.

The Crew

Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this card game you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected …

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave. In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure. In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever. After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.
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