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Mechanisms
Territory Building
Territory Building games have the players establish and/or amass control over a specific area. Often, these games employ Area Majority / Influence or Enclosure mechanics; the latter in which the areas are not delineated at the beginning of the game but are instead created as the game progresses.
Trick-taking
Players play cards from their hand to the table in a series of rounds, or “tricks” which are each evaluated separately to determine a winner and to apply other potential effects.
The most common way to win a trick is by having the card with highest value of the suit that was led, but many classical card games use the "trump" system (where the certain cards, usually those of a designated suit, will win the trick if they are played.) Occasionally there is a round of bidding to determine this trump suit.
In many trick taking games (though not all), players are required to "follow suit", i.e. play a card of the same suit as was led if they have one. If they do not have a matching card, they must play another card from their hand.
Turn Order: Claim Action
In each round there is a First Player, and turns are taken clockwise from the first player. There is an action that may be taken to claim a place in the turn order (typically, but not always, first) for the next round, with play proceeding clockwise from the First Player. If no one takes the action, turn order remains unchanged.
Turn Order: Time Track
In this Turn Order mechanism, there is a linear “Time Track” with many spaces. Each player has a marker on the track, which indicates where they are “in time.” Markers farther on the track are further forward in time.
The player with the marker lowest on the track (furthest “back in time”) takes the next action. Different actions have different costs in time. The player’s marker is advanced a number of spaces according to the cost of the selected action. Then, the next lowest marker on the track takes an action.
It is possible that the same player takes multiple turns in a row.
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